Design

Creating Websites - Roundup

The past series had been on creating websites. Let me just summarize them and have the links in one place to each of them.

XML (Roundup)

For the past two weeks, there have been quite a handful of basic posts on XML here at Splat. Here is a round up and links to all of them.

XML Application - SVG

SVG, Scalable Vector Graphics, is an application of XML. SVG is a markup language (based on XML specifications) for describing static and animated vector graphics. It is an open standard drafted by W3C - World Wide Web Consortium, that released the XML specifications.

Feeds - The Orange Icon

In the last post on feeds (Feeds - RSS), we discussed about the brief history and the use of Feeds. This post, we will look into the little (and sometimes rather large), feed icons themselves.

Orange Feed Icon

CRAP Design: Part 6 - Finale

Designing

We come to the end of 'CRAP design series'. It has been quite a long series that any other that I have authored before. (The only other series posted here was the 'SQL Basics Primer Series').

CRAP Design: Part 5 - Contrast

This is the fifth part of the series 'CRAP Design Series'. In this part we will be looking at the Contrast principle of the CRAP set of design principles. The principle states that if the two objects within an element are different, then make them really different. And also, two different elements should be having different design making them contrasting.

Valentine Day Art

I encountered this concept when I was browsing my usual haunt, AstaHost. I got inspired to do the work in Vector Art medium.

I sought Randy Hutchins' permission, and he gladly gave it. And here is the translated version of his work - translated to vector art:

Maps in World Building - Continents of Pipurim

I had been involved with some world building activities for the Chaos And Order realm, when I started working on a map for the known world of Pipurim. Indeed, there has not been much work at that repository or at the role playing forums (update - forums removed), but I have been working on the world nevertheless.

CRAP Design: Part 4 - Repetition

This is the fourth part of the series 'CRAP Design Series' where we will look into the 'Repetition Design Principle'. The principle states that we should repeat design elements through out the piece (the webpage or the document). The elements that are repeated may be color, shape, texture or style.

A row of ducks same as each other

CRAP Design: Part 3 - Alignment

This is the the third post in the CRAP Design series. In the last post we looked at the Proximity principle. In this post, we will look at the 'A' in the CRAP - the Alignment Principle.

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